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- Frequently Asked Questions (FAQS);faqs.034
-
-
-
-
- name: amacs
- version: 3.0 Release 2.8
- implementation language: 6502 assembler
- extension language: macros / loadable libraries (assembled)
- scope of implementation: extensible
- hardware/software requirements: Apple // with ProDOS
- organization/author:
- Creative Thinking, Included
- Brian Fox
- bfox@ai.mit.edu
- not free, contact vendor for price information
-
-
- name: Brief
- version: 3.1
- implementation language: C
- extension language: Lisp or C (choice)
- scope of implementation: extensible
- hardware/software requirements: IBM PC
- organization/author:
- Solution Systems
- Suite 410
- 541 Main St
- South Weymouth MA 02190
- USA
- +1 800 821 2492
- +1 617 337 6963
- fax +1 617 337 7719
- not free, contact vendor for price information
-
-
- name: CCA Emacs
- version:
- implementation language: C
- extension language: ELisp
- scope of implementation: extensible
- hardware/software requirements: UNIX, VMS
- organization/author:
- Uniworks Inc.
- P.O. Box K
- Suite 323
- Maynard MA 01754
- USA
- +1 508 897 6650
- emacs!mau
- not free, contact vendor for price information
-
-
- name: E3
- version: internal?
- implementation language: ?
- extension language: REXX
- scope of implementation: extensible
- hardware/software requirements: ?/
- organization/author:
- IBM Corp.
- ?
- not free, contact vendor for price information
-
-
- name: Emacs
- version:
- implementation language: SPL, a variant of PL/1
- extension language: Lisp
- scope of implementation: extensible
- hardware/software requirements: Prime
- organization/author:
- Prime Computer, Inc.
- 24 Prime Park Way
- Natick MA 07160
- USA
- +1 508 651 3342
- telex 174519
- telex +1 612 508 651 2769
- not free, contact vendor for price information
-
-
- name: EMACS-TC
- version:
- implementation language: C
- extension language: Lisp-like
- scope of implementation: extensible
- hardware/software requirements: UNIX
- organization/author:
- AT&T Toolchest
- +1 201 522 6900, then login "guest"
- USA
-
- Warren A. Montgomery
- +1 708 713 5090
- att!iexist!warren
- not free, contact vendor for price information
-
-
- name: Epsilon
- version: 5.0
- implementation language: C
- extension language: EEL, a dialect of C
- scope of implementation: extensible
- hardware/software requirements: UNIX, IBM PC
- organization/author:
- Lugaru Software Ltd.
- 5843 Forbes Ave
- Pittsburgh PA 15217
- USA
- +1 412 421 5911
- fax +1 412 421 6371
- not free, contact vendor for price information
-
-
- name: EVE (Extensible VAX Editor)
- implementation language: TPU
- extension language: TPU (Text Processing Utility)
- scope of implementation: extensible
- hardware/software requirements: VMS
- organization/author:
- Digital Equipment Corp.
- ?
- USA
- +1 ?
- ?
- notes: (Courtesy of Juergen Nickelsen) It is not Emacs-like, but is
- fully extensible. Source (TPU) is included. TPU is a programming
- language for text processing, etc. that is also bundled with VMS. EVE
- is the next best thing to GNU-Emacs on a VAX.
-
-
- name: FrameMaker
- version: 3.0
- implementation language: ?
- extension language: custom
- scope of implementation: extensible
- hardware/software requirements: UNIX, Macintosh
- organization/author:
- Frame Technology Corp.
- 1010 Rincon Circle
- San Jose CA 95131
- USA
- +1 408 433 1928
-
- Frame Technology International Ltd.
- Unit 52 Airways Industrial Estate
- Cloghran
- Dublin 17
- Ireland
- +353 1 42 95 66
- not free, contact vendor for price information
-
-
- name: Infinitor
- version:
- implementation language: C?
- extension language: TPL
- scope of implementation: extensible
- hardware/software requirements: IBM PC
- organization/author:
- Agranat Systems
- P.O. Box 191
- Weston MA 02193
- USA
- +1 617 893 7868
- not free, contact vendor for price information
-
-
- name: Interleaf
- version: 5
- implementation language: C
- extension language: Lisp
- scope of implementation: extensible
- hardware/software requirements: UNIX, VMS, IBM PC, Macintosh
- organization/author:
- Interleaf, Inc
- Prospect Place
- 9 Hillside Ave
- Waltham MA 02154
- USA
- +1 617 290 0710
- not free, contact vendor for price information
-
-
- name: Mince (Mince Is Not Complete Emacs) / PerfectWriter / The
- FinalWord / FinalWordII
- version:
- implementation language: C
- extension language: none / key rebinding only / key rebinding only/ custom
- scope of implementation: command / command / command / extensible
- hardware/software requirements: IBM PC, CP/M
- organization/author:
- Mark of the Unicorn, Inc.
- 222 Third Street
- Cambridge MA 02139
- USA
- +1 617 576 2760
- not free, contact vendor for price information
-
-
- name: Multics Emacs
- version:
- implementation language: PL/1
- extension language: Lisp
- scope of implementation: extensible
- hardware/software requirements: Honeywell Multics
- organization:
- Bernard Greenberg
- Honeywell Bull
- not free, contact vendor for price information
-
-
- name: PMATE, ZMATE
- version: PMATE (DOS) 4.0, PMATE (CP/M) 3.21, ZMATE (CP/M, Z-System) 1.0
- implementation language: assembly language (not needed to use editors)
- extension language: MATE macro language (TECO-like)
- scope of implementation: extensible
- hardware/software requirements: IBM PC, CP/M, Z-System
- organization/author:
- original by Michael Aronson (MATE = Michael Aronson's Text Editor)
- ZMATE version by Bridger Mitchell and Jay Sage
- ZMATE available from:
- Sage Microsystems East
- 1435 Centre Strt
- Newton MA 02159-2469
- USA
- +1 617 965 3552
- (Availability of PMATE for the PC is not certain at this time. Sage
- Microsystems may be able to offer it.)
- not free, contact vendor for price information
-
-
- name: Sage Professional Editor
- version:
- implementation language: C?
- extension language: custom, C- and Awk-like
- scope of implementation: extensible
- hardware/software requirements: IBM PC
- organization/author:
- Sage Software, Inc.
- 1700 NW 167th Pl
- Beaverton OR 97006
- USA
- +1 503 645 1150
- fax +1 503 645 4576
- not free, contact vendor for price information
-
-
- name: Slick
- version:
- implementation language: C
- extension language: Slick extension language, REXX-like
- scope of implementation: extensible
- hardware/software requirements: IBM PC
- organization/author:
- MicroEdge Inc.
- P.O. Box 2367
- Fairfax VA 22031
- USA
- +1 703 670 4575
- not free, contact vendor for price information
-
-
- name: SPE Editor
- version:
- implementation language: Lisp
- extension language: Lisp
- scope of implementation: extensible
- hardware/software requirements: UNIX
- organization/author:
- Sun Microsystems, Inc.
- 2550 Garcia Ave
- Mountain View CA 94043
- USA
- +1 415 960 1300
- TLX 37 29639
- not free, contact vendor for price information
-
-
- name: Sprint (in some countries 'Esprit')
- version:
- implementation language: C
- extension language: custom
- scope of implementation: extensible
- hardware/software requirements: IBM PC
- organization/author:
- Borland International
- 1800 Green Hills Rd
- Scotts Valley CA 95067
- USA
- not free, contact vendor for price information
-
-
- name: Sys-IX Editor
- version:
- implementation language: C?
- extension language: macro
- scope of implementation: command set
- hardware/software requirements: UNIX, IBM PC
- organization/author:
- System-IX (Networks) Ltd.
- 55 Bedford Court Mansions
- Bedford Avenue
- London WC1B 3AD
- UK
- +44 71 636 8210
- fax +44 71 255 1038
-
- G.W. Computers Inc.
- 4 Eagle Square
- East Boston MA 02128
- USA
- +1 617 569 5990
- fax +1 617 567 2981
- note: may not be Emacs
- not free, contact vendor for price information
-
-
- name: Unipress Emacs
- version:
- implementation language: C
- extension language: MLisp
- scope of implementation: extensible
- hardware/software requirements: UNIX, VMS, IBM PC
- organization/author:
- Unipress Software Inc
- 2025 Lincoln Hwy
- Edison NJ 08817
- USA
- +1 201 287 2100
- fax +1 201 287 4929
- telex 709418
- note: was Gosling's Emacs
- not free, contact vendor for price information
-
-
- name: VOS Emacs
- version: 10
- implementation language: PL/I
- extension language: none
- scope of implementation: modified command set
- hardware requirements: Stratus XA, IBM System/88 or Olivetti CPS-32 computer
- software requirements: VOS operating system
- organization/author:
- Stratus Computer Inc.
- 55 Fairbanks Blvd
- Marlboro MA 01752
- USA
- +1 508 460 2000
- telex (294112) ANSBK STRA UR
- not free, contact vendor for price information
-
-
- name: ZMACS
- version:
- implementation language: Lisp
- extension language: Lisp
- scope of implementation: extensible
- hardware/software requirements: Symbolics
- organization/author:
- Symbolics, Inc.
- 8 New England Executive Park
- Burlington MA 01803
- USA
- +1 617 221 1000
- +1 800 533 7629
- not free, contact vendor for price information
-
-
- name: ZMACS (TI Explorer Emacs)
- version:
- implementation language: Lisp
- extension language: Lisp
- scope of implementation: extensible
- hardware/software requirements: Explorer
- organization/author:
- Texas Instruments
- 12501 Research Blvd
- Austin TX 78759
- USA
- +1 512 250 7111
- +1 800 232 3200
- fax +1 512 250 6522
- not free, contact vendor for price information
-
-
- ---------- Implementations That Are No Longer Available ----------
-
- name: EINE (EINE is not Emacs (the first known recursive acronym)),
- ZWEI (Zwei Was Eine, Initially (the author knew German)),
- DREI (Drei Really Eine Inside)
- version:
- implementation language: Lisp
- extension language: Lisp
- scope of implementation: extensible
- hardware/software requirements: Lisp Machine
- organization/author:
- MIT
- USA
- no longer available
-
-
- name: FINE (Fine Is Not Emacs)
- version:
- implementation language: BLISS
- extension language: none
- scope of implementation: command set
- hardware/software requirements: PDP-10
- organization/author:
- Mike Kazar
- Carnegie Mellon University
- USA
- no longer available
-
-
- name: NMODE ("New MODE"?), predecessor may be EMODE
- version:
- implementation language: PSL, Common LIsp
- extension language: PSL, Common LIsp
- scope of implementation: extensible
- hardware/software requirements: HP series 9000
- organization/author:
- Hewlett-Packard
- old symbolic languages group?
- no longer available
-
-
- name: TORES (Text ORiented Editing System)
- version:
- implementation language: C
- extension language: none
- scope of implementation: command set
- hardware/software requirements: UNIX
- organization/author:
- Jeffrey Schiller
- MIT
- USA
- no longer available
-
-
- name: PD Forthmacs System Editor
- version:
- implementation language: Forth?
- extension language: none
- scope of implementation: command set
- hardware/software requirements: Atari?
- organization/author:
- Bradley Software
- no longer available
-
-
- name: tv (aka otv, SINE (SINE is not EINE (the first known
- doubly-recursive acronym)))
- version:
- implementation language: PL/1
- extension language: SINE (Lisp-like)
- scope of implementation: extensible
- hardware/software requirements: MagicSix on Perkin-Elmer 3200 series
- organization/author:
- Owen "Ted" Anderson
- MIT Architecture Machine Group
- USA
- no longer available
-
-
- name: ue
- version:
- implementation language: ?
- extension language: none
- scope of implementation: command set
- hardware/software requirements: Atari ST
- organization/author:
- pm@cwru.edu
- no longer available
- Part of Gulam a public-domain shell.
-
-
- name: VINE (Vine Is Not Emacs)
- version:
- implementation language: Fortran (!)
- extension language: none
- scope of implementation: command set
- hardware/software requirements: VMS
- organization/author:
- Craig Finseth
- Texas Instruments
- Dallas TX
- USA
- no longer available
-
-
- name: none
- version:
- implementation language: C
- extension language: none
- scope of implementation: command set
- hardware/software requirements: HLH Orions
- organization/author:
- Steven Zimmerman
- no longer available
- Dated 1983. Described as a "distant descendant of the one written by
- Warren Montgomery at Bell Labs. Might be an early, non-commercial
- version of CCA Emacs.
- Xref: bloom-picayune.mit.edu rec.games.empire:8636 news.answers:3921
- Path: bloom-picayune.mit.edu!enterpoop.mit.edu!snorkelwacker.mit.edu!tamsun.tamu.edu!bcm!cs.utexas.edu!sdd.hp.com!spool.mu.edu!agate!swindle.Berkeley.EDU!jeffw
- From: jeffw@swindle.Berkeley.EDU (Jeff Wallace)
- Newsgroups: rec.games.empire,news.answers
- Subject: versions of empire -- monthly posting
- Supersedes: <empvers_717933985@xcf.Berkeley.EDU>
- Followup-To: rec.games.empire
- Date: 6 Nov 1992 09:46:27 GMT
- Organization: University of California, Berkeley
- Lines: 641
- Approved: news-answers-request@MIT.Edu
- Distribution: world
- Expires: 1 Mar 1993 09:47:32 GMT
- Message-ID: <empvers_721043252@xcf.Berkeley.EDU>
- NNTP-Posting-Host: swindle.berkeley.edu
- Summary: summary of empire versions
-
- Archive-name: empire-versions
-
- v e r s i o n s o f e m p i r e
-
- There are many games that go by the name of empire. Here are the
- details on some of them... Also some other games that empire players
- might be interested in.
-
- name: BSD Empire
- version: 1.1 patch5
- how to get: ftp out of pub/games/empire/bsd on ucbvax.Berkeley.EDU
- history: Starting with UCSD Empire 0.9.10, the source code was
- cleaned up and reorganized by Dave Pare and the Experimental
- Computing Facility (XCF) of U C Berkeley. Since then,
- development has continued under the guidance of Dave Pare.
- features: + multiplayer
- + fixed update times
- + internet server based
- + planes, nukes, satellites, ships, market, distribute
- + hexmap
- + actively supported
- limits: 256 players, 1024x1024 world
- cpu impact: very little per player
- os required: BSD, SunOS [34].*, HP-UX, Domain 10.2, AIX 2.2.1, Ultrix, DYNIX
- contact: Dave Pare <mr-frog@scam.Berkeley.EDU>
- updated: 3-13-91
-
- name: xemp (4.09)
- what: X11 based intelligent client for BSD Empire 1.1pl5 (KSU mods)
- who: Henk-Jan Visscher (hjvissc@cs.vu.nl)
- where: ftp xemp-4.09.tar.Z out of pub/xemp on star.cs.vu.nl
-
- name: tcemp (4.09)
- what: curses based intelligent client for BSD Empire 1.1pl5 (KSU mods)
- who: Henk-Jan Visscher (hjvissc@cs.vu.nl)
- where: ftp xemp-4.09.tar.Z out of pub/xemp on star.cs.vu.nl
- note: datafiles from xemp & tcemp can be used together.
-
- name: empire.el release 2.d (GEET)
- what: intelligent BSD Empire client under GNU Emacs
- who: Lynn Slater <lrs@indetech.com>
- where: from author, or ftp GEET-2d.tar.Z from
- pub/Games/Empire/tools/player on ftp.cis.ksu.edu
- notes: write to gnurus-info-request@indetech.com
-
- name: EIF (Empire InterFace)
- what: simple empire client with variables, history, and aliases
- who: Doug Hay <dhay@swen2.waterloo.edu>
- where: ftp eif.1.0.1.tar.Z from pub/Games/Empire/clients
- on ftp.cis.ksu.edu
-
- name: empire.pl
- what: a perl interface to empire
- who: William Setzer <setzer@math.ncsu.edu>
- where: from author
-
- name: Empire Client 1.10 for VMS / Empire Tool 1.10 for VMS
- what: Client and maintenance tool (auto- explore, move, dist etc.)
- who: Kari Hurtta <hurtta@cc.Helsinki.FI>
- where: ftp PUBLIC_DISK:<PUBLIC.VAX.GAMES-ETC.EMPIRECLIENT> from
- hylka.Helsinki.FI
- notes: requires Multinet TCP/IP
-
- name: Original VAX/VMS Internet Empire Client for VAX/VMS version 2.4
- what: clone of Unix client, with macros, but less redirection.
- who: Mike Kienenberger <fsmlk1@acad3.alaska.edu>
- where: ftp out of pub/games/empire/bsd on ucbvax.Berkeley.EDU
- notes: Runs and compiles under Multinet, Wollengong, and UCX TCP/IP
-
- name: lrsland, lrsore
- what: versions of the land & ore programs -- EarthSea style worlds
- who: Lynn Slater <lrs@indetech.com>
- where: from author
-
- name: User's Guide to Empire
- what: A instruction booklet for BSD Empire players
- who: Geoff Cashman <cashman@silver.ucs.indiana.edu>
- where: from author or ftp from ucbvax.Berkeley.EDU
-
- name: ve
- what: curses empire data viewer.
- where: from UCB Empire client distribution
-
- name: BSD Empire -- KSU distribution
- version: 1.04
- how to get: ftp from hp5.mcs.kent.edu
- history: the "Kent State" mods add features to BSD Empire 1.1 patch5.
- features: + abms
- + conventional asats
- + many bugs fixed, some introduced
- contact: Brian Odeen <odeen@ux1.cso.uiuc.edu>,
- Jeff Bailey <bailey@hp5.mcs.kent.edu>
- updated: 1-27-92
-
- name: BSD Empire -- Kansas distribution
- version: Empire Release 1.2 or 1.1.6 Which ever
- how to get: ftp from ftp.cis.ksu.edu or procyon.cis.ksu.edu
- history: Karl S. Hagen has tried to improve on BSD Empire 1.1p5;
- making the game more fun, but keeping it basically the
- same.
- features: + code clean up: all constants taken out of lib
- + code clean up: new options.h file
- + more powerful ships, towers, separate channel for announce
- + updated documentation
- os required: now runs on SystemV (r3.1 and above)
- contact: Karl S. Hagen <greyhelm@harris.cis.ksu.edu>
- updated: 11-6-91
-
- name: BSD Empire
- version: 2.1
- how to get: under development
- history: Starting from BSD Empire 1.1.5, Dave Pare has continued to
- evolve his very popular concept of empire. His latest version
- eliminates many micro-management aspects of the game and
- provides a binary-only client interface to the empire server.
- features: + multiplayer, hexmap, internet server based
- + planes, nukes, satellites, ships, market, distribute
- + screen-based standard client with TCL and built-in database
- + fixed update times
- + military effectiveness
- + behind-the-scenes market
- + military defense pacts
- + actively supported, but still in early release stages
- limits: 256 players, 1024x1024 world
- cpu impact: very little per player
- os required: BSD, SunOS [34].*, HP-UX, Domain 10.2, AIX 2.2.1, Ultrix, DYNIX
- contact: Dave Pare <mr-frog@scam.Berkeley.EDU>
- updated: 10-01-92
-
- name: UCSD Empire
- version: 0.9.34
- how to get: ftp out of pub/games/empire/ucsd on ucbvax.Berkeley.EDU
- history: Starting with PSL Empire 2/26/85, Dave Pare, Keith
- Muller, and Jim Reuter decompiled PSL's object
- files and redesigned the process model. Later, David
- Muir Sharnoff coordinated work on the code by many people.
- features: + multiplayer
- + fixed update times
- + internet server based
- + planes, nukes, ships, market, distribute
- + hexmap
- limits: 32 players, 256x256 world
- cpu impact: small
- os required: BSD Unix, DYNIX, SunOS, BSD, HP-UX
- contact: David Muir Sharnoff <muir@cogsci.Berkeley.EDU>
-
- name: vx
- what: screen-based empire client for UCSD Empire based on ve.
- where: from UCSD Empire distribution
- note: not very robust
-
- name: vfix
- what: screen-based empire diety database manipulation tool
- who: Nick Lai
- where: from UCSD Empire distribution
- note: no documentation
-
- name: Buck Empire
- version: Export Empire - Version of August 9, 1988
- how to get: send email to John Buck
- history: John Buck enhanced and debugged PSL Empire starting
- from version 3/29/86.
- features: + multiplayer
- + individual updates
- + ships, nukes, market
- + hexmap
- + nominal sector locking
- + supported
- restriction: requires unix source license due to C-library routines that
- have been modified, but are included
- cpu impact: minimal, depends on number of players
- limits: 32 players, only 128x128 worlds
- os required: Unix (BSD or USG), no sockets needed
- hardware: even runs on AT&T 3B series machines
- there WERE "unsigned char" problems
- contact: John Buck <john@polyof.poly.edu>
-
- name: PSL Empire
- version: 3/29/86
- how to get: ftp out of pub/games/empire/psl on ucbvax.Berkeley.EDU
- history: Written by Peter Langston long ago. This is the version of
- empire that started it all. It was distributed in binary
- form for many years. A few files are missing from this copy.
- features: + multiplayer
- + individual updates
- + ships
- + hexmap
- limits: 32 players, 128x128 world
- cpu impact: large
- os required: Unix
- contact: David Muir Sharnoff <muir@cogsci.Berkeley.EDU>
-
- name: Old Empire
- version: 1.3 (January 1991)
- how to get: unknown, talk to Tom Fisher
- history: Is based on Tom Fisher's decompilation, porting, and
- extensive bug fixing of an OLD (1978) 11/70 PSL Empire.
- Still played actively by those preferring simpler game.
- features: + multiplayer
- + individual updates
- + plane (one type) & ships
- + square map
- + simple (no oil, food, morale, nukes, light/heavy industry)
- cpu impact: small
- os required: Unix
- limits: 32 countries, 128x128, 32767 ships
- contact: Tom Fisher <tsf@druhi.att.com>
- updated: 1-25-91
-
- name: eupd, ehelp, ecre
- vers: 1.2
- what: Old Empire playing aids
- + eupd - gathers intelligence from empire output.
- + ehelp - termcap screen oriented data viewer and
- script generator.
- + ecre - creates parallel sect and ship files to hold
- intelligence gathered by eupd.
- where: unknown, talk to Tom Fisher
- who: Tom Fisher <tsf@druhi.att.com>
-
- name: Galactic Bloodshed
- version: 4.0
- how to get: ftp out of src/games/gb on scam.Berkeley.EDU.
- history: A multiplayer galactic conquest game, kind of a cross between
- Star Trek, Star Wars, and Battlestar Galactica. It evolved
- from Robert Chansky's version .975 originally posted on
- comp.sources.games in April 1989. Currently discussed
- in alt.games.gb.
- features: + multiplayer, internet-server based.
- + player alliance blocks
- + many star systems with unique planetary geologies
- + customized ship design
- + under development (but well-established)
- + exploration, terraforming, communication, co-existence,
- + land/space combat, treaties, tactical & strategic operations
- limits: 31 players (soon to be 63)
- cpu impact: very small
- os required: 4.3 BSD Unix, also works on SunOS.
- contact: Garrett van Cleef <vancleef@ohstpy.mps.ohio-state.edu>
- updated: 10-1-92
-
- name: GB_client
- what: Alternate client
- who: Robert Chansky <robertc@sco.COM>
- where: ftp out of {GB,tmp}/GB_client.shar on acf8.nyu.edu
-
- name: conquer
- version: 4, patchlevel 10
- how to get: comp.sources.games or ftp out of conquer/ on bu-cs.bu.edu
- history: A multiplayer fantasy wargame written from scratch by Ed
- Barlow and released to comp.sources.games. Not really empire,
- but close enough to be easily understood by those used to
- empire. Currently supported by co-author Adam Bryant who
- has been working with conquer for well over two years.
- features: + multiplayer
- + multiple scenarios (with multiple administrators)
- + screen based user interface
- + rectangular map
- + magical powers, spells
- + large variety of unit types
- limits: 256x256 world
- cpu impact: medium to large
- os required: Almost any Unix (SunOS, SysV, Xenix, Mach, HP-UX, etc...)
- contact: Adam Bryant <adb@bu-cs.bu.edu>
- updated: 2-15-91
-
- name: conquer
- version: 5.0 beta patchlevel 16
- how to get: ftp out of conquer/beta/ on cs.bu.edu
- history: Version 5 is a complete rewrite of conquer by Adam
- Bryant. The rewrite was done to allow the use of better
- internal structures and data fields. Many 4.x
- limitations were removed and much of the program was
- expanded. [Some code still non-functional as of 4/22/91]
- Prospective release date: summer '91.
- features: + multiplayer
- + multiple campaigns (with multiple administrators and configs)
- + full-screen user interface
- + rectangular or hexagonal map
- + magical powers and spells, per-nation coordinates
- + large variety of unit types
- + 3 zoom levels of map display
- + economic and social simulation
- + materials stored in cities and economy based on local region
- + configurable skill levels for different campaigns
- + updates
- limits: limits determined by machine ability; max nations
- and max map size can be limited to save space.
- cpu impact: low to medium
- os required: All Unix and VMS systems
- contact: Adam Bryant <adb@cs.bu.edu>
- updated: 4-22-91
-
- name: Dominion
- version: 1.06
- how to get: ftp pub/dominion-1.06beta from max.physics.sunysb.edu, or
- retrieve from any comp.sources.games archive (volume 13).
- history: Dominion, formerly Stony Brook World, has features from
- role-playing games, educational games, and war games.
- Dominion was developed at SUNY at Stony Brook by
- a group of physics, computer science and other students during
- spring/summer 1990. Dominion was inspired by conquer. A
- network version is undergoing testing, to participate, send
- mail to brown@dirac.physics.sunysb.edu.
- features: + multiplayer
- + infrequent updates (no real-time play)
- + character development
- + economic simulation
- + military magic and technology
- + actively supported
- + text-based world, types and parameter specification
- limits: (?) >=40 players
- os required: Unix (V.2, V.3), SunOS 4.1; version 1.0 was ported to the Amiga
- contact: Mark Galassi <rosalia@max.physics.sunysb.edu>
- updated: 2-13-92
-
- name: The Broken Throne
- version: 1.13
- how to get: from a comp.sources.games archive.
- history: Written by Tom Boutell, started as a BBS game in interpreted
- BASIC, then as a pilot PBM project; Unix C version begun 11/90.
- features: + multiplayer, internet server based
- + fast paced, short (5-60min), brutal games.
- + curses interface
- + 7 terrain types, can convert towns to cities ...
- + simple
- + optional robot player
- + actively supported, author-coordinated games & upgrades
- limits: 6 players, 16x16 map.
- cpu impact: Minimal for both client and server. Static in size.
- os required: Unix with Internet sockets.
- contact: Tom Boutell <boutell@freezer.it.udel.edu>.
- updated: 2-21-92
-
- name: xconq
- version: 5.5b2
- how to get: comp.sources.games from about 7/88 (5.1)
- ftp from ftp.uu.net (5.5b2)
- history: Written by Stan Shebs, hacked by many, rewrite/redesign
- currently in progress
- features: + multiplayer with simultaneous play
- + short games
- + X11 or curses user interface
- + multiple scenarios / extensible
- + hexmap
- + robot players
- limits: 7 players, 31 unit types, 15 terrain types, 32767 units
- cpu impact: small
- os required: Unix
- contact: Stan Shebs <shebs@apple.com>
- mailing list: xconq@ftp.uu.net
- updated: 9-20-91
-
- name: mxconq (xconq 5.1M)
- what: play by email version of xconq 5.1
- who: Brent Allsop <allsop@hpfcso.FC.HP.COM>
- where: from alt.sources or author
- notes: take your turn, mail the data to the next players ...
-
- name: xbattle
- version: patchlevel 0
- how to get: comp.sources.x (v13)
- history: Written by Steve Lehar at Boston University
- features: + two teams
- + short, simple games
- + only one unit type
- + multiple strategic scenarios
- + supported
- limits: compiled in boardsize (16, square), and number of players (10)
- cpu impact: unknown
- os required: Unix
- contact: Steve Lehar <slehar@park.bu.edu>
- updated: 7-17-91
-
- name: Amiga Empire
- version: 2.2w
- how-to-get: from any Comp.binaries.amiga archive.
- history: It started with Chris Gray playing PSL Empire many years ago.
- He Decided to re-implement it for the Amiga, based on the docs.
- This is the promised new version, updated by Dave Wright.
- features: + multiplayer
- + individual update times
- + planes, ships, news, etc.
- + PD "helper" programs becoming available
- + actively supported
- + compatible with Amiga multi-user BBS systems
- limits: 45 players, 256 x 256 world, square power-of-two world
- Simultaneous players limited only by the number of ports.
- cpu impact: light for dial-in players, light to heavy for host machine
- os required: AmigaDos, 1.1 or higher. 512K RAM needed, more is better
- contact: Chris Gray <...!alberta!ami-cg!cg>
- CompuServe: 74007,1165 (checked every couple weeks only)
- Also: David Wright <davewt@NCoast.ORG>
- updated: 2-7-91
-
- name: Cosmic Conquest
- version: 1.35
- how to get: Fishdisks or any major amiga PD software ftp site
- history: Invented in the late 80's by Carl Edman. Inspired by an
- earlier version of the game called "Conquest," author unknown.
- features: + multiplayer (mix of human and various robotic)
- + planets, stars
- + around 30 ship types
- + economy
- + colonization
- + multi-colored mainly point-and-click user interface
- limits: 4 players, 20x20 world, 20 stars (up to 10 planets)
- cpu impact: small, discounting robotic players
- os required: Amiga
- contact: Carl Edman <cedman@golem.ps.uci.edu>
- updated: 2-6-91
-
- name: Space
- version: ?
- how to get: ftp space.tar.Z from ncgia.ucsb.edu
- history: just released by its author, Richard A. Johnson
- features: + one galaxy per internet
- + 3D realtime space warfare
- + X11 interface
- + 10,000 stars and 100 planets
- + planet ownership and docking
- + torpedos, phasers, mines
- limits: ?
- cpu impact: ?
- os required: ?
- contact: Richard A. Johnson <raj@ncgia.ucsb.edu>
- updated: 6-9-91
-
- name: GS Empire for the PC
- version: 1.49
- how to get: contact author by US Mail: PO Box 18213 /
- San Jose, CA 95158; by phone: 408/264-6105 (6-9pm or
- weekends, ask for Gordon); by email; or by anonymous
- ftp from wuarchive.wustl.edu
- history: Based on his experience with PSL-derived unix empires,
- Gordon Storga wrote a PC version of empire. It is now
- available as shareware ($20). A network (LAN) version
- is planned.
- features: + multiplayer (though not simultaneous)
- + various units & sector types
- + commodities market
- + screen based
- limits: 7 players, 96x96 world
- os required: MS DOS on PC, XT, 286, 386, clones...
- contact: Gordon Storga <gordons@coopsol.com>
- <gordons@netcom.netcom.com>
- updated: 10-01-92
-